What happens when children outgrow their imaginary friends? They take them to Madame Follow the adventures of eight-year-old Mac and his imaginary friend Bloo in world where imaginary friends actually come to life.
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It was produced by Cartoon Network Studios as the network's first show animated primarily with Adobe Flash , which was done in Ireland by Boulder Media. Set in a world in which imaginary friends coexist with humans, it centers on a boy named Mac who is pressured by his mother to abandon his imaginary friend Bloo. After the duo discover an orphanage dedicated to housing abandoned imaginary friends, Bloo moves into the home and is kept from adoption as long as Mac visits him daily. The episodes revolve around Mac and Bloo as they interact with other imaginary friends and house staff and live out their day-to-day adventures, often getting caught up in various predicaments. McCracken conceived the series after adopting two dogs from an animal shelter and applying the concept to imaginary friends. The show first premiered on Cartoon Network on August 13, , as a minute television film. On August 20, it began its normal run of twenty-to-thirty-minute episodes on Fridays, at 7 p. The series finished its run on May 3, , with a total of six seasons and seventy-nine episodes. McCracken left Cartoon Network shortly after the series ended. Foster's Home for Imaginary Friends became one of Cartoon Network's most successful original series and received critical acclaim and industry accolades, including five Annie Awards and seven Emmy Awards , winning a total of twelve awards out of thirty-five nominations.
It first premiered on Cartoon Network on August 13, as a minute television movie , which led to a series of half-hour episodes. The series aired on Cartoon Network and its affiliates worldwide, except in Canada where it has aired on English and Francophone Teletoon networks due to Canadian television ownership regulations. In the Foster's Home For Imaginary Friends universe, imaginary friends or "friends" for short become physical beings the instant a child imagines them; unlike how the concept often works on other shows, an imaginary friend takes physical and emotional form after a child creates specific details about that character. Unfortunately for them, the children eventually outgrow them around ages 7—8. When this happens, the friends are left to fend for themselves.